The 20 Best-Selling Video Games Of 2019

The 20 Best-Selling Video Games Of 2019

There is no exact, widely accepted definition of what constitutes an “indie game” besides falling well outside the bounds of triple-A video game development by large publishers and development studios. However, indie games generally share certain common characteristics. Indie games are developed by individuals, small teams, or small independent companies that are often specifically formed for the development of one specific game. Indie game developers are generally not financially backed by video game publishers, who are risk-averse and prefer “big-budget games”. Instead, indie game developers usually have smaller budgets, usually sourcing from personal funds or via crowdfunding.

best indie games

While there has not been any type of collapse of the indie game field since 2015, there are concerns that the market is far too large for many developers to get noticed. Very few selected indie titles get wide coverage in the media, and https://www.earlyaccessgaming.net/ are typically referred to as “indie darlings”. In some cases, indie darlings are identified through consumer reactions that praise the game, leading to further coverage; examples of such games include Celeste and Untitled Goose Game.

Discoverability has become an issue for indie developers as well. Mobile app stores have had similar problems with large volumes of offers but poor means for discovery by consumers in the late 2010s. A number of boutique indie game publishers have appeared to support funding, technical support, and publishing of indie games across various digital and retail platforms. Examples https://www.earlyaccessgaming.net/eag-nov-21-27-news-highlight/ of such companies include Devolver Digital, Chucklefish, Gun Media, Raw Fury, 505 Games, Private Division, Annapurna Interactive, and Yacht Club Games. In the video game industry, an independent (indie) game refers to games typically created by individuals or smaller development teams without the financial support of a large game publisher, in contrast to most “AAA games”.

The term may also refer to those games financed by publishers who do not exert significant artistic control on the developers. Because of their independence and freedom to develop, indie games often focus on innovation and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. While Steam itself initially began heavy curation, it eventually allowed for indie publishing with its Steam Greenlight and Steam Direct programs, vastly increasing the number of games available.

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  • While there has not been any type of collapse of the indie game field since 2015, there are concerns that the market is far too large for many developers to get noticed.
  • {

  • Mobile app stores have had similar problems with large volumes of offers but poor means for discovery by consumers in the late 2010s.
  • |}{

  • Discoverability has become an issue for indie developers as well.
  • |}{

  • A number of boutique indie game publishers have appeared to support funding, technical support, and publishing of indie games across various digital and retail platforms.
  • |}

  • In some cases, indie darlings are identified through consumer reactions that praise the game, leading to further coverage; examples of such games include Celeste and Untitled Goose Game.
  • Very few selected indie titles get wide coverage in the media, and are typically referred to as “indie darlings”.

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Mikhail Fiadotau, a lecturer in video game studies at Tallinn University, identified three primary distinctions between the established dōjin culture and the Western idea of indie games. From a conceptual view, indie games generally promote independence and novelty in thought, while dōjin games tend to be ideas shared by a common group of people and tend to not verve from established concepts.

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Following the increased awareness of indie games for PC, these services started publishing indie games alongside commercial offerings to expand their libraries. Mobile games also became popular with indie developers, with inexpensive development tools and low-barrier storefronts with the App Store and Google Play which opened in the late 2000s. Software technologies used to drive the growth of the World Wide Web, like Adobe Flash, were available at low cost to developers, and provided another means for indie games to grow. The new interest in indie games led to middleware and game engine developers to offer their products at low or no cost for indie development, in addition to open source libraries and engines. Dedicated software like GameMaker Studio and tools for unified game engines like Unity and Unreal Engine removed much of the programming barriers needed for a prospective indie developer to create these games.

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Being independent, developers do not have controlling interests or creative limitations, and do not require the approval of a publisher, as mainstream game developers usually do. Design decisions are thus also not limited by an allocated budget. Furthermore, smaller team sizes increase individual involvement. Indie games are a large part of the video gaming community whether we acknowledge them or not. For the past couple decades, the sudden upward growth of the independent gaming niche has inspired a cult following for small-time developers.